Phase 1 is one of the three warm up phases before the actual fight. The laser hand spin attack is hard to dodge in the mech suit. And then there are all those spaceship side scrolling shooters out there too. It's kind of hard to be inacurate when you can't change where you are aiming. Also the music is really obnoxious. They can also crawl up walls and take great leaps.
This even shows up during bosses, there's many that spam hard to dodge destroyable projectiles about so that you have to split your focus between destroying them and hitting the boss unless you're really, really good at dodging. But a few minutes later I adapt and at this point it is hard to stop playing. So, what is the best thing to do? He started shooting those orange homing missiles. Just to name the obvious ones that come to mind. The rifle mech has a heat-seeking missile and you can use its rifle as a weapon once the mech is destroyed. Much praise has been given to Dyad and Fez recently for being smart, imaginative games developed by modestly sized teams, but we rarely see traditional action games by indies stand up alongside the classics of the genre.
I got to the boss in about 2h. Stop pretending you can read emotions thorugh text. This should be enough for some flash game but it does not seem like it. I've completed three or four missile attack cycles before bringing him down. There is a fair amount of strategy in combat, as well.
Why do you care so much? In fact, thousands of hacks already exist online, except sometimes they are often too risky to use. The logistics of the best way to fight enemies gives me a headache. Just landed, you will be faced with last generation robots that will do everything to eliminate you. An integral part of game design is creating an appropriate and fun difficulty curve. . The planet which turned out to be the hero is dangerous for foreigners, almost all its inhabitants aggressively against you configured and ready to attack at any moment.
When he shoots the fireballs in phase 4, just do little left and right movements in open space to easily dodge them. Did you know that those rockets that he fires offscreen can actually be redirected back at him if shot enough times? Phase 3 is the final warm up stage. Some medikits after each phase would be sufficient to make this a bit more fair without destroying the overall feeling. Some of the Attacks laser, Fist-Laser and some combinations of attacks with certains amount of object on the platform makes the game slow down massivly for me and several times it occured that the inputs were still being taken although I already let go of the keys. These vary from shooting down a guard tower to knocking boxes off a platform. The best thing you can do is to forget about hacks and look for already hacked games, which of course, you are going to find on this website.
No, I want you to provide proof for the ludicrous statement that dodging and aiming at the same time is not possible for the human brain or eyes to handle. The game is full of crates, bodies, and other objects that go flying across the screen in ridiculous ways. You really feel like the last boss fight should take as long as the entire rest of the game combined? But if so much players aren't even capable of defeating him in easy mode, then this should be fixed somehow. He starts off with basic attacks of crushing you and shooting you with fire. Up until then the game was good.
Furthermore, the music does get a little repetitive, though. Fireballs can be destroyed with grenades. As far as design and coolness factor, this boss absolutely does. When he drops a mech suit instead of an enemy try to preserve it for as long as possible instead of trying to spam him with its gun and remember: space shots rockets! There are also two raising platfroms that can be activated by buttons on the sides. This is the final phase and by far the most hard to beat. It took me 2 hours from the beginning of the game, on normal, to reach the last boss in my first play.
Thanks for the tips guys, next time I give the big guy a try I'll focus on just trying to keep myself from getting hit, put on a pot of coffee and settle in for an all-nighter. For so long, however, finding a good source of these types of games used to be quite difficult. Finally, he will fly back and repeat 2-3 times. Check out my youtube channel. Blast insane aliens, find new player characters, and choose between branching paths! How many people have you seen play this game? And how does the distance affect accuracy in games like megaman? One huge problem with this game is that the closer you are to enemies the easier they are to hit but the further you are the easier it is to dodge. This is what you sound like.
When he comes back to the platform after a missile barrage, go to one side or the other and wait for him to show his electric fist attack thing, the one with like 5 red hitbox warnings. That's why you aren't prepared for this and you are quickly frustrated. Intrusion 2 is no different. The controls are now pitch perfect, the levels are colorful and varied, and the game, as brief as it is, is packed full of memorable moments. Dont stay near the edge as he can knock you off. When he shoots the homing missiles, dont waste a good gun to destroy them.
All I can think about now is how awesome Contra 3 was but I should really get back to playing Metal Gear 2: Solid Snake. Yes the final boss is really hard at first, but if you are half way decent at dodging it really shouldn't take you more than an hour or two. Whilst you can hide behined the junk and shoot him, it is better to dodge the fireballs like a badass as it is more efficient. Why do you care so much? Instead of shooting diagonally, awkwardly trying to position yourself in the right area to hit the enemy, you can jump up and accurately aim. Take control of up to 16 unique characters, and battle across 6 different time periods, from the long-ago past to the far-away future.